06-03-2026, 08:13 PM
(04-03-2026, 04:10 PM)Wu Han Wrote: I'll just add that I don't think the change I've proposed would represent such a longer tick compared to what it is currently that it would suddenly render the game "a slog." We're talking about two more days per in-game year... and as Kubs says, it has already long been an issue that "events that should take a few weeks ended up taking near a decade in IC time," given the pace of the ticker. I think this proposal strikes a good balance between keeping things moving, while also producing a more manageable and realistic time scale for mid-term and long-term arcs, particularly those which require collaboration between multiple players, across multiple time zones.
going from 8 hour months to 12 hour months is a 50% increase in time. IG it slows the world by 1/3rd. That's a fairly significant jump. I fear it will give those who already delay because they feel they have plenty of time to respond to IG arcs just more incentive to delay their responses even further. We are currently a very slow paced game as it is. This will definitely not encourage the pace or activity amount to pick up at all.
The point about conferences which should indeed be over in a few IG days but end up taking IG decades to complete (thus killing momentum in the storytelling) is probably the best argument for slowing the tick in my opinion. I just dread the fact that while some nations change their leaders, and national policies like they change their socks, monarchies will become even more calcified now than we already are.
But my opposition to the isn't likely as strong as the sentiment on the side of change. If change is made to the tick speed, I will adjust.
Primary: Institutionalist Party of Kalistan (IPoK), 5146-
Inactive:
Socialist Party of Kalistan (SPoK), 2591-
Inactive:
Socialist Party of Kalistan (SPoK), 2591-