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On Empires
#1
This was on the Feedback: Legacy Controllers thread, https://forum.prtcy.com/thread-284-post-...ml#pid4395

but I decided it probably wasn't appropriate for that discussion as it wasn't on topic there. But I wanted to bring it over here anyway.

(23-01-2025, 06:32 PM)Mbites Wrote:
(23-01-2025, 06:18 PM)Drax Wrote: In the past efforts to create empires have been tried some within the then existing rules and some clearly not.
If going to have them think there should be clear rules on how to get there.  Not make that part of RP creativity. 
My thinking is whatever the moral equivalent of a second account ends up being, it should not be the path to an empire.
A political or economic or military influence "empire" as currently experienced in RP though does not need over regulation since already works pretty well.

There are no plans of making "Imperial ambitions" regulated in any way, that happens via RP or it doesnt simple as that.

To ensure that self-serving action does not take place when having multiple control roles, there are going to be restrictions on interactions  between the nations in question.

In re: building Empires through RP or not at all.

I take issue with this sentence:  "A political or economic or military influence "empire" as currently experienced in RP though does not need over regulation since already works pretty well."

As a person who has tried to build an Empire through RP with, I'd say, moderate success, I think there ought to be something considered that would allow an imperial path without requiring controllers in other countries.  Because a political, or economic, or military influence "empire" does not work really well in fact.  It hardly works at all.

Here's the problem I have discovered when building an empire through RP:  Each member of the empire is its own country.  So, literally the best you will get is a coalition, not an Empire.  The Anantonese Empire is not an Empire.  I can't compel other players to do anything they don't want to do, the way an Emperor would.  I can't make them come to war, I can't tax them, I can't IC make them do anything at all that they are not IC inclined to do.  And when one of the members of the AE gets themselves into a jam and the Empire SHOULD come to their aid, that member can say "Eh, I think I just want to do this one myself," and the Empire has no say in it at all.

So, literally AT most the AE is a coalition.  Not even a confederation.  I have seen mutual defense treaties with more teeth, because as the leader of this coalition, I don't even have the power to compel other members of the Empire to do anything at all.

Same with Luthori and their commonwealth, and I would say the Commonwealth would look exactly like AE in terms of interstate relations, if Mordusia wasn't so absolutely pro-Luthori.  And the same with Canrille.

So what you all are effectively doing is denying the possibility of any sort of centralized empire period.  And I think 1) that sucks for those players who would like to try to build one, which the mods may admittedly not really care too much about, and 2) it really cuts off any possibility to use these countries which are empty for anything other than place holders, especially when we have so few players, and the ones who are here have limited interest in RPing something to help other players do their thing, if there is nothing in it for them.

I know its been said before, and been summarily dismissed.  But since we're on the topic, I figured I'd say it again.
Primary: Institutionalist Party of Kalistan (IPoK), 5146-

Inactive:
Socialist Party of Kalistan (SPoK), 2591-
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Messages In This Thread
On Empires - by Doc - 05-02-2025, 09:38 PM
RE: On Empires - by GreekIdiot - 06-02-2025, 09:09 AM
RE: On Empires - by Mbites - 06-02-2025, 03:58 PM
RE: On Empires - by Doc - 06-02-2025, 06:06 PM
RE: On Empires - by Mbites - 06-02-2025, 06:39 PM
RE: On Empires - by Doc - 06-02-2025, 07:28 PM