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Nuclear Weapons RP
#2
First and foremost, I think that it was an amazing idea to open the discussion up to the community once more. I know that the issue of nuclear weapons has always been a point of contention within the community, as I note at least three (3) times when the mod team throughout the years have had to offer a conclusive statement of the nature of its development and use within the game. 

I personally have no problem with players fielding nuclear weapons. I have always maintained that it adds "something" or that extra "sauce" to the game with respect to the potential implications for geopolitics, diplomacy and warfare. Although I have traditionally shied away from RPing such weapons, my apprehension towards it has primarily been from the perspective that there needs to be a criterion through which it would be undeniable that a nation could/would possess nuclear weapons. 

In the past, I have noted how players were able to make lofty claims towards the development of this sort of RP via a handful of new posts. Most of these posts were ring-fenced against speculation and involvement from the broader community. Whether it was players flat-out denying persons to speculate on the very matter of their nation possessing the capabilities to do so or attempting to wipe away clear holes in their arguments, there has always been an OOC-level which has come into play in this sort of RP, and we're seeing it again. 

My proposal/idea for how this criterion should be developed follows this line of thought. 

1. Nations must be able to demonstrate technical know-how with respect to being able to "master" nuclear technology
This can either come in the form of a proven history of atomic/nuclear energy RP or cooperation with other states who are already established in this area. The argument that persons could seemingly understand the inner workings of nuclear technology, particularly with respect to WMD production/proliferation, is absurd, especially in those instances where the nation doesn't have a history of nuclear RP (civilian and/or otherwise). 

2. Nations must be able to demonstrate how they acquired the materials necessary
It is often easy for persons to claim they have already possess all the inputs necessary for nuclear weapons proliferation. Here, they often claim to possess sizeable quantities of of uranium deposits, yellow cake, heavy water etc. It is for this very reason that I have long championed a moderation-approved and recognised resources index. It would add an additional layer to the RP because nations can't simply stated that in their self-contained RP that they possess ALL the inserts. (e.g.) your nation wants to make a nuclear weapon but you don't possess uranium deposits. There is room for you to negotiate with one of the nations that do to secure a reliable supply. 

3. Nations must be able to demonstrate how they kept the program from being public
Some players may choose to let the development of their program be overt or covert. This could be done via a series of news posts or a combination of ABUs, news articles and informal news. Either way, it is wholly up to the players. However, I think that RP should take into consideration the environment in which it exists. Future RP involving nuclear weapons exists in the post-Beiteynu/Xsampa nuclear blast world, where Greek rightfully noted that there was an enhanced vigilance among nations against nuclear weapons proliferation. I am not saying that if Country B is making nukes, then Country A could launch some sort of ABU spy RP where they find evidence of nukes from an underground facility without (1) the consent of the player or (2) atleast a plausible chain of events which make the discovery of that evidence possible. I can see that in this sense, players may block others from interacting with their RP. I think that we have to be balanced, personally, I am not going to claim that I could detect ALL nuclear destinations but at the same time, I think it's reasonable to say that persons can't claim that some aspect of their nuclear weapons development is not known to the public. 

I don't think that managing this sort of RP (from the Moderator perspective) would be difficult. I like to think we have a self-managing community wherein we aren't afraid to hold people accountable. I think once a proper criterion is laid out, players can do that "monitoring" part on their own.

I think this is also an opportunity for the World Congress, particularly its subordinate agencies/structures, to be reactivated. I can't remember the exact name of the agency, but I know that the WC has an agency responsible for nuclear weapons investigations similar to the IAEA in real life. I'm just spitballing ideas here as to how we can (1) make nuclear RP work realistically and (2) put existing RP to use. Based on the contributions after, I'll add more in the future, but this sort of sums up my musings on the whole nuclear RP debate. Can't wait to read everyone else's thoughts.
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Messages In This Thread
Nuclear Weapons RP - by TheNick - 10-04-2025, 12:05 PM
RE: Nuclear Weapons RP - by imperialpearl - 10-04-2025, 12:42 PM
RE: Nuclear Weapons RP - by Wu Han - 10-04-2025, 01:32 PM
RE: Nuclear Weapons RP - by Mbites - 10-04-2025, 01:59 PM
RE: Nuclear Weapons RP - by GreekIdiot - 10-04-2025, 02:14 PM
RE: Nuclear Weapons RP - by Zanz - 10-04-2025, 02:48 PM
RE: Nuclear Weapons RP - by Doc - 10-04-2025, 02:51 PM
RE: Nuclear Weapons RP - by GreekIdiot - 10-04-2025, 02:59 PM
RE: Nuclear Weapons RP - by Louis - 10-04-2025, 03:15 PM
RE: Nuclear Weapons RP - by Mbites - 10-04-2025, 03:28 PM
RE: Nuclear Weapons RP - by vesica - 10-04-2025, 06:23 PM
RE: Nuclear Weapons RP - by Dredd - 10-04-2025, 11:20 PM
RE: Nuclear Weapons RP - by hyraemous - 11-04-2025, 01:53 AM
RE: Nuclear Weapons RP - by Kubrick - 11-04-2025, 09:31 PM
RE: Nuclear Weapons RP - by jamescfm - 15-04-2025, 12:08 AM
RE: Nuclear Weapons RP - by TheNick - 15-04-2025, 08:33 PM
RE: Nuclear Weapons RP - by Autokrator - 18-04-2025, 10:06 PM