4. Roleplay
Guiding Principles:
While player’s are more or less free in the creation of their roleplay there are a few things that are either considered to be ‘bad-form’ or to be sensible with. Additionally a few things are banned. Please keep this section in mind when writing your posts and planning future Roleplay.
When planning multiplayer involving stories such as diplomatic visits or conflicts please always keep in mind that everyone has, almost certainly, differing perceptions on nations, regions and all the other kinds of entities existing in the Particracy universe, as such please make sure to clearly communicate what you want to do and what you do not want to do. Enforcing your will on other people, powerplaying are bad-form and will damage your reputation as a player.
All Roleplay is based on consent of the involved parties. For example: If you want to attack a nation by a different player, that player has to consent to that roleplay and can always chose to decline or void any RP that has not been sanctioned by him regarding this topic. While you can certainly rattle your sabres, there is not going to be armed conflict unless the other party agrees. We want to take this opportunity to once again draw attention to the importance of coordinating (large-scale) RP.
Coordination can be done via direct-messaging on the forums or discord. Additionally you can always opt to create a thread in the Discord server under the forum “rp-discussions.” Obviously the Forum under ‘General’ is also accessible for planning and creating threads. We generally advice to figure the rough main points of a story arc out before ‘going public.’ (meaning in a direct-communication way without intervention of third-party players as those might disturb your process.)
Enforced Rules:
1. Referencing real-life characters, figures, nations, places, religions, organizations, nationalities (examples: Hitler, Jesus, NATO, Somali, Islam, Christianity, etc.) is strictly forbidden unless mentioned in an Out-of-Character (OOC) nature to convey understanding or provide background. This applies to real-life fictional references as well (examples: Finland, Cindarella, World of Warcraft, etc). Players are encouraged to come up with in-game equivalents. (A list for these is available [
HERE])
2. Role-play content must be original work and plagiarism of any kind is strictly banned. Players may quote or reference real-world material provided that this is limited and that they link to the original source in the text.
3. The utilization of AI (artificial intelligence) or ML (machine learning) tools to generate role-play content is strictly prohibited. The usage of AI/ML to generate images (that are safe for work and in accordance with other rules) is permitted for use.
4. The usage of Sci-fi and Fantasy elements is forbidden, you do not have to be hyper-realistic and can include a little weirdness but the technology is capped at what is currently available OOC. Obviously you have to be able to differentiate in the usage; nuclear fusion is not available commercially but the concept is in usage in research, as such in research your nation could be running these same experiments.
5. The reach of control generally - as a rule of thumb - ends at the borders of your nation. There are certain situation where communicating with the other player and the nation they control might not work out and there has to be a ruling on what is allowed to be unilaterally done with assets outside of one's borders. E.g: A formerly economic partner turns hostile after a regime change and decides to seize the local assets. In this case we advise to try any option to resolve the conflict via OOC communication between the involved players.
If it came to the case that the mods had to make a decision, we're gonna lean with assets being able to be frozen/seized unilaterally within reasonable realistic assumptions -> buildings can be seized, your characters and liquid capital can flee. When a player occupies certain parts of a different nation, the other player controlling said nation can ALWAYS kick out unilaterally and dissolve situations. All of this means that the mods are gonna decide on a case-by case basis. Another scenario which might lead to some confusion is empty nation.
Generally: We allow that the status-quo prior to inactivity can be maintained and is accessible to RP.
Other way to put it simply: "Never expand involvement with inactive nations but you can end it."
E.g If the status quo is free-trade / your companies can do stuff there. Large-Scale Interactions would require a case-by-case decision from the mods. You can always pull out of an empty nation without hindrance.
6. Characters are always owned by the player who originally used/created them. Users can transfer control of character via character transfers located [
HERE]. Characters, noble houses/dynasties or bloodlines who have been inactive for 250 calendar years can be applied for using the aforementioned character transfer thread. Please note that any request for an "inactive" users characters, noble houses/dynasties or bloodlines must be accompanied by a brief synopsis on the requester plans for the character.
As an alternative, players are authorized to create cadet branches of the primary noble houses/dynasties or bloodlines. For example, the the House of Smith has not been used but we want a Smith monarch, so I create the House of Smith-Johnson, which is related to the main "House of Smith" but is a cadet branch and thus able to be used and possessed by me in place of a character transfer or waiting another 250 years to use the character.
7. Retconning major events or big changes to established Roleplay are bad-form if not done correctly. If you want to start the Retconning ‘process’ put in a request [
HERE].
8. Privileges in foreign nations formerly controlled by a player which are now empty cannot be expanded without the consent of a new player.
9. Nuclear weapons and other WMDs are generally not available, but may be developed or used in roleplay under certain conditions. Before doing any RP on the topic, players must submit a request to moderation to be allowed to develop and RP nukes or other WMDs. The request should include information on how the weapons will be used in an RP story, the plan for that story, any other players involved, and other relevant info. Moderation will review and grant approval on a case-by-case basis, but such approvals will be rare and only in circumstances where the RP story could not otherwise achieve the same aims without nukes or WMDs.
Quote:Changes
- Updates and refinements based on the game rules of Classic, https://forum.prtcy.com/thread-314.html