30-01-2025, 01:46 PM
Hello,
this is the thread for the 'Roleplay' section for the 'new' Legacy rules.
To summarize the changes:
1. Removing references to classic since its obsolete
2. Dumping some stuff and rewording
3. Adding some guidelines and codifying mod stances
this is the thread for the 'Roleplay' section for the 'new' Legacy rules.
To summarize the changes:
1. Removing references to classic since its obsolete
2. Dumping some stuff and rewording
3. Adding some guidelines and codifying mod stances
Quote:Roleplay
While player’s are more or less free in the creation of their roleplay there are a few things that are either considered to be ‘bad-form’ or to be sensible with. Additionally a few things are banned. Please keep this section in mind when writing your posts and planning future Roleplay.
1. When planning multiplayer involving stories such as diplomatic visits or conflicts please always keep in mind that everyone has, almost certainly, differing perceptions on nations, regions and all the other kinds of entities existing in the Particracy universe, as such please make sure to clearly communicate what you want to tell and what you do not want to do. Enforcing your will on other people, powerplaying are bad-form and will damage your reputation as a player.
2. All Roleplay is based on consent of the involved parties. For example: If you want to attack a nation by a different player, that player has to consent to that roleplay and can always chose to decline or void any RP that has not been sanctioned by him regarding this topic. While you can certainly rattle your sabres, there is not going to be armed conflict unless the other party agrees. We want to take this opportunity to once again draw attention to the importance of coordinating (large-scale) RP.
3. Referencing real-life characters, figures, nations, places, religions, organizations, nationalities (examples: Hitler, Jesus, NATO, Somali, Islam, Christianity, etc.) is strictly forbidden unless mentioned in an Out-of-Character (OOC) nature to convey understanding or provide background. This applies to real-life fictional references as well (examples: Finland, Cindarella, World of Warcraft, etc). Players are encouraged to come up with in-game equivalents. (A list for these is available [HERE <- link])
4. Role-play content must be original work and plagiarism of any kind is strictly banned. Players may quote or reference real-world material provided that this is limited and that they link to the original source in the text.
5. The utilization of AI (artificial intelligence) or ML (machine learning) tools to generate role-play content is strictly prohibited. The usage of AI/ML to generate images (that are safe for work and in accordance with other rules) is permitted for use.
6. The usage of Sci-fi and Fantasy elements is forbidden, you do not have to be hyper-realistic and can include a little weirdness but the technology is capped at what is currently available OOC. Obviously you have to be able to differentiate in the usage; nuclear fusion is not available commercially but the concept is in usage in research, as such in research your nation could be running these same experiments.
7. The reach of control ends at the borders of your nation, within these bounds you have absolute control (within the boundaries of the rules of course). Economic assets which stand in other nations are not within your control, if another player decides to seize them you cannot force them to engage in conflict to avoid it from happening; The consequences of this seizure meaning how this affects your nation in contrast IS within your control. Exception: Characters you created are also within your control even if they are abroad.
8. Characters are always owned by the player who originally used/created them. Users can transfer control of character via character transfers located [HERE]. Characters, noble houses/dynasties or bloodlines who have been inactive for 250 calendar years can be applied for using the aforementioned character transfer thread. Please note that any request for an "inactive" users characters, noble houses/dynasties or bloodlines must be accompanied by a brief synopsis on the requester plans for the character. As an alternative, players are authorized to create cadet branches of the primary noble houses/dynasties or bloodlines. For example, the the House of Smith has not been used but we want a Smith monarch, so I create the House of Smith-Johnson, which is related to the main "House of Smith" but is a cadet branch and thus able to be used and possessed by me in place of a character transfer or waiting another 250 years to use the character.
9. Retconning major events or big changes to established Roleplay are bad-form if not done correctly with community input or the Mod team.
10. Privileges in foreign nations formerly controlled by a player which are now empty cannot be expanded without the consent of a new player.
