27-06-2026, 07:25 PM
The Hasab Warkol (Dudmani for "Reckoning") is a terrorist group with cells around the world, originating from Solentia. It is funded by 1 key source, which will be the plot-twist at the end. Its goal is to exact revenge and teach past and current powers a lesson for neglecting Solentia and its people.
The story is NOT a religious thing, but a civic one, based on the nation's rocky modern past with not 1, but 4 civil wars since the 5200s - powers either ignored or meddled, leaving a mess.
Let's call it generational PTSD.
~
Hasab has a hit list of 10 target nations; this is a digital leaflet circulating in Terra's dark web, this is a hint and this is a different hint, when it comes to figuring out which nations have been targetted.
Story also includes hint videos, like this.
~
Rules of Engagement (if you want to participate in the RP):
There are 3 acts and 6 phases:
Please be secretive in public, BUT totally the opposite in private. Why? IMO, good stories need a sense of suspense, but great stories also need clear communication behind the scenes.
The story is NOT a religious thing, but a civic one, based on the nation's rocky modern past with not 1, but 4 civil wars since the 5200s - powers either ignored or meddled, leaving a mess.
Let's call it generational PTSD.
~
Hasab has a hit list of 10 target nations; this is a digital leaflet circulating in Terra's dark web, this is a hint and this is a different hint, when it comes to figuring out which nations have been targetted.
Story also includes hint videos, like this.
~
Rules of Engagement (if you want to participate in the RP):
- I'm personally reaching out with DMs to players from these 10 target nations, directly. Basically, I am planning this with the 10 main players, in secret.
- These players, if/once they figure out who the rest of them are, can absolutely coordinate together without me knowing anything beyond the 1-1 plans I have with each.
- The plan is a dance: I build up, they can react, I act, they respond - the aftermath of each cycle helps push the story forward by building momentum from each cycle until the finale.
- If you're NOT one of the 10 main players but want to participate, you can reach out to these 10 main players (once you've figured out who they are) to coordinate your envisioned involvement.
- Solentia will be painted with optics that will make it harder for anyone to attack it in any manner without getting a bad rep internationally. You'll have to account for that.
- I am notoriously complex when it comes to players figuring out the main strand of the story: I RP in "modules", different time periods, I use flashbacks and have plot twists. Most of my text/imagery is intentional and I'm a great fan of misdirection. You'll have to pay attention.
- I also RP multiple faces, so it's important you don't mistake everything as "Solentia".
- By RPing as a secondary player, you are agreeing that you're not looking to win over any other player OOCly - but may absolutely be looking to score points ICly - and you're totally fine with being flexible with the story, considering you're neither aware of the cycles nor the endgame.
There are 3 acts and 6 phases:
- Exposition ~ we're currently on this one
- Inciting Incident ~ you'll feel it, it's not the first boom
- Rising Action
- Midpoint ~ you'll feel the international shift
- Pre-climax
- Climax ~ the #1 nation will be attacked
- (Resolution, plot-twist reveal)
- Culture, so you know how both the nation and region in Southeast Majatra play out
- Geography, so you know where everything is and how it looks
- Economy, just to break the country's long-standing norm it's completely shithole (the south is pretty nice, actually), when in fact it's just a neglected country from the rest of the world
Please be secretive in public, BUT totally the opposite in private. Why? IMO, good stories need a sense of suspense, but great stories also need clear communication behind the scenes.
The Banana