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Game development for Legacy
#1
Following and in the context of a quick 1-1 with Zanz on Discord, just laying out a few thoughts:

A - Overall vision is:
  1. Forum is the place where the RP is happening
  2. Site is where the RP is visualised
  3. Discord is where the RP is alerted/discussed
B - Specifically for the site:
  1. Buckets for the RP (aka library and portals)
  2. Places for the RP (aka news and maps)
C - General problems:
  1. Forum has too many places, impractical to scrap everything (i.e. conferences)
  2. Site relies mostly on forum data, which creates bottlenecks in building/debugging
  3. Discord is not personalised, can't provide user-centric activity feeds with current setup
  4. Portals - can't really finish them, I keep stumbling on missing library stuff (see below)
  5. Maps - we can activate, but it will be limited
  6. News - got unlucky releasing a major upgrade during a time of really low levels of posting
D - For https://prtcy.com/library/:
  1. Overall for first iteration think it's fine, so no need to intervene further on layout/styling/architecture
  2. TBD options (i.e. types of resources) - do we really need this?
  3. TBD orgs - it's been implemented, it needs a 1-day refactor to sync up with new docket system
  4. TBD unions (i.e. Empire of Canrille) - think we don't need this yet, this also implies an extension of the controllers mechanism
  5. TBD dynasties (i.e. House of Orleans-Vasser) - think we can live without this for a long time, the idea is it will allow players not only to maintain current figures, but to also assign Heads of State on portals, etc
  6. TBD equivalents - we're gonna need this, especially for cultures, fairly simple to make
  7. TBD religions - same as equivalents, but I'd say a little bit on the secondary?
  8. TBD world (hall of woulievens) - complete the refactor with the new docket system to restore the continents part
  9. TBD cultures (hall of polites) - this one's a real pickle
  10. TBD maps (hall of zanz) - just add bodies of water and global maps, really simple to make - everything else will go to portals
The Banana
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#2
May I ask what library stuff is needed to finish portals?
Ad Astra<3
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#3
(06-04-2025, 04:53 PM)AdAstra36 Wrote: May I ask what library stuff is needed to finish portals?

Of course. Nothing, really. The problem is I can't complete it so it's going to be another feature "in progress". So far everything that I have coded I had to retrace back as I code the next thing, which relies on the previous thing. Portals kinda rely on everything.

It's a little bit technical but the overall gist is: think of a high-rise building. You lay the groundwork, put some pillars, then start working on the stairs, then you realise you need an extra pillar, then you start working on the first floor and you realise you need to move the stairs, so you have to move a couple of pillars also, add more concrete on the other side for the pillars, and so forth.

You might say the architects know what they're building so they don't have to add pillars. Same premise applies to software.

Difference is this is not a commercial project nor have I invested time into analysis since we kinda had to transition in the middle of the night back in February iirc - I just guess and try to guess as best as possible.

Portals are the penthouse, so you can imagine my hesitation.
The Banana
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